![]() | LEGO Mindstorms EV3 |
To be able to follow the development of the communication system and benchmark the performance some test cases are defined. These test cases will give reproducible results for all involved.
*********************************************************************************************************
Case 1. Direct Command to Brick without hardware intervention response:
Move 32 bit constant to global variable (response buffer)
Byte codes: opMOVE32_32,LC4(1),GV0(0)
\ / \
\ / \
Hex values send to brick: 0C00xxxx0004003A830100000060
========
/
32 bit value copied to response
/
========
Hex values received from brick: 0700xxxx0201000000
*********************************************************************************************************