


| 1. | The EV3 can only detect Port Errors when the EV3 Brick is connected to your computer (by USB, Bluetooth, or Wi-Fi). |
| 2. | You can use the Port View in the Hardware Page to easily see which motor and sensor types are connected to the different ports on your EV3 Brick when it is connected to your computer. |
| 3. | A program with a Port Error in it can still be downloaded and run on the EV3 Brick, but the performance of the affected blocks may be unpredictable. |


| EV3 Port | Value of Port input |
|---|---|
| A | 1 |
| B | 2 |
| C | 3 |
| D | 4 |
| 1 | 1 |
| 2 | 2 |
| 3 | 3 |
| 4 | 4 |
| EV3 Motor Ports (Left, Right) | Value of Port input |
|---|---|
| B, C | 23 |
| C, B | 32 |
| A, B | 12 |
| A, D | 14 |
| • | The 100’s digit specifies the layer number of the EV3 Brick (100 for the current EV3 Brick, 200 for the next brick, and so on). |
| • | The 1’s digit specifies the port number for a single motor or sensor. |
| • | For a Move Steering or Move Tank block, the 10’s digit specifies the left motor port, and the 1’s digit specifies the right motor port. |
| Layer | Port(s) | Value of Port input |
|---|---|---|
| 1 | 3 | 103 (or 3) |
| 1 | D | 104 (or 4) |
| 1 | B, C | 123 (or 23) |
| 2 | 4 | 204 |
| 2 | A | 201 |
| 4 | B, C | 423 |